It’s not an ideal situation for developers
Too diluted even for a noob. It seemed like they wanted to be more appealing to casual players. For me, a casual gamer, I can tell you that WOW TBC Gold they did not succeed in this, as it diluted one of the finest techniques of the game.
It’s not an ideal situation for developers, i believe. Some players, like you, are prone to the fake feeling of agency and mastery that is associated with putting points in the exact same places as everyone else. If you restrict it to reasonable alternatives that are balanced, but without a one right answer, they’re confused, sad, and constrained.
Talents were an awful mechanic. The smart people looked up the most effective levelling spec, and in a haze followed it, but noobs and casuals were in trouble. The smart people looked for the most reliable raiding specification, and then did it without thinking. So the raids were full of almost identical warlocks, mages and warriors, as well as rogues, with identical specs, and similar rotations, all of them chasing the same BiS sets. There isn’t any homogeneity anywhere in the world and there are plenty of ways to fool up and get slammed as a fool by the rest of the world. You will have to pay taxes for fixing it.
Yes, it’s possible to get a false sense of power and competence when you place your fourth ability in “Do +1 percent more” or your thirty-first in “This ought to have been a built-in level 40 capability”. It’s all fake. It’s not like you’re developing skills or mastering something more complex that what a 5-year-old’s adolescent’s sticker book can tell. (But there’s a chance that I suspect that a lot of Classic’s most passionate followers are the kind of players who will boost their self-esteem by thinking that winning a 15 year old solved game playing the children’s book-level minigames makes them a hardcore gaming god.)
This is absurd Dude. A lot of game design, particularly RPG progression, is fake. The basic idea behind an RPG is to start as weak numerically and with time to build up strength which gives you the illusion of development. A RPG stands out by its details, which help you grow stronger. Wow was the very first game to make talent trees a popular choice with good reasons It’s a good feeling to decide on the best way to build your strength. Are there any better numerical option? Yes. If you’re a casual player do they really care if they don’t have the strongest build? Not really. This is only relevant only if you’re interested in ending game content. Although everyone was built with the same principles back in the day however, it’s just marginally more efficient in the present. RPGs are always the best suited to any given encounter.
I’ve been experiencing game stutter since a while. It happens on all my characters. Stuttering can be unpredictable however it’s typically reactive. When I change between my weapons (2h shield to shield and vice versa) I stumble. My rogue also opens stealth, and I stumble when I drop combat. The problem is that it still happens a lot, and a more frequent event when there’s number of things going on, such as in a raiding environment. I turned off all addons to verify this, and the results show that there’s less stuttering , however it’s there, which makes me consider the source of this? My computer is quite good so there’s no reason to believe this is the reason. Things I’ve tried include disabling all addons, tweaking the game’s video settings, installing the game, flashing new bios, disabling hyperthreading. This doesn’t seem to be working. Does anyone have an idea that could be the cause of this problem? It’s really annoying. Imagine your screen going blank each time you switch from a shield to spell reflect.
Update The issue is that despite all the work I did and setting my FPS at a level that kept my card at a lower than 50 percent load, I was cheap Burning Crusade Classic Gold experiencing flickering when I ran an Kara raid last night. That’s why I decided fully remove Freesync and it appeared to have finally solved the issue.